|Click on the state link above to see tournaments or weekly social games in that state|
|Bowlers - improve your draw bowling by 20% for less than the cost of a cup of coffee.|
Robert (Bob) Tuck, the originator of getagameofbowls, has recently written a book called Lawn Bowls: The Game & How To Play It Well. You can find out more about the book from this link or read part of the chapter on getting your weight here
You can buy the printed book for $24 posted or as an ebook for less than $5 on all platforms.
|Pennant & Tournament Ideas|
|This page is mainly for those involved in the running of club tournaments and weekly social games. The ideas have come from a variety of sources and are available freely for any club to use|
I welcome additional ideas. If you know of a type of tournament not shown here please send me the information and I will put it on this page
Getagameofbowls now provides download links for a variety of brilliant spreadsheets written by Geoff Graham from Bateau Bay Bowling club. This link takes you to his page. Geoff, like me, provides his service free of charge to assist clubs in the game he loves
Bob Tuck email firstname.lastname@example.org phone 0434898913
|Making Your Tournaments and Social Days More Interesting|
|TRY||** Playing More Short Games|
|TRY||** Using Powerplays|
|TRY||** Using Sets Play and Finals Draw and Scorecards from Geoff Grahamhere|
|TRY||** Using Different Scoring Methods - introducing the TIGER SKINS scoring system|
|TRY||** Having a Singles Tournament|
|Organizing Your Club Championships |
|USE||** Geoff Graham's spread sheets do the draw, print noticeboard sheets, and even enter results|
|Some Different Types of Tournaments & Social Days|
For many of these tournaments Geoff Graham will have a speadsheet which will help you do the draw and collate the results
|RUN||** Mix and Mingle - have fun meeting people includes Bob's word file downloads for scorecard s for betwen 8 and 64 players|
|RUN||** One day Singles - the gold medal tournament. Includes downloads of draws for 27 to 60 players, word merge files to print cards and results spreadsheets|
|RUN||** Skins Tournaments - there are six different games with this name - all are fun to play|
|RUN||** A club Handicap Fours Competition- a great club building day|
|RUN||** Green on Green St Patrick's Day - a very funny day|
|RUN||** Melbourne Cup Day 'Club Cup'- fills the time between lunch and race|
|RUN||** Medley fours and pairs- Serve lunch in two sessions|
|RUN||** Medley triples and pairs- Serve lunch in three sessions|
|RUN||** Indoor 24 bowlers on 2 mats- Wet-go indoors and play up to 24 on two mats|
|RUN||** Scroungers- Play as an individual and score in a different way|
|Organizing Pennant Competitions|
|SEE||** Matched Fixture Grids - to use in IMG Console|
|SEE||**Allotting Seeding Numbers - to avoid green capacity problems|
|GET||** Downloads for Fixture templates for use in setting up pennants in IMG sportsdesq|
|GET||** Downloads for Training for IMG sportsdesq results entry, entering player names and competition setup|
Play More Games
The draw for a multi end tournament is easy to do.
(1) AvB CvD EvE (2)AvE BvC DvD (3) AvC Dv E BvB (4) AvD BvE CvC (5) BvD CvE AvA
You have to watch these matters
Powerplays are Powerful
In the English Premier League bowls shown on Foxtel their game consists of two powerplay sets of five ends of singles.
The powerplay works like this
Use Sets Play and Finals
Use Different Scoring Systems
Most tournaments are scored using some variation of one of these two systems
Both of these systems have the same major flaw. Half of all teams will lose interest in the day after the first game because a team which loses its first game has very little chance of winning the tournament.
TIGER BOWLS SKINS SCORING
In 2013 I took part in the Tiger Bowls tournaments in Hongkong where they use this innovativescoring system which kept the interest of all 72 teams to the end of the two day fours tournament
Hence for each game the teams shared 8 points, so that the maximum score for the day was 48.
This TIGER SKINS scoring system would work well for any one day club tournament playing 3 or more games
Here is a scorecard for a tournament in which you play four games of eight ends - suitable for a full day of fours, three bowl triples or 2-2-2-2 pairs, a long half day of two bowl triples or three bowl pairs or a full day with semifinals and final. It could be used for a two day tournament as in the Hongkong Tiger Bowls tournament
tiger skins card MS word document
Unfortunately editing this card to alter the number of ends or games may be a somewhat frustrating task!
Offer a Singles Tournament
Mix and Mingle
The Concept - the afternoon consists of four games of 7 ends of two bowl triples or 3 bowl pairs. In each game you play with and against a different team
MIx and mingle card for merging
Data for mixnmingle-3 rink
Data for mixnmingle-4 rink
Data for mixnmingle-6 rink
Data for mixnmingle-8 rink
Set of cards for mix and mingle for 12-18 players (3 rink)
Set of cards for mix and mingle for 16-24 players (4 rink)
Set of cards for mix and mingle for 24-36 players (6 rink)
Set of cards for mix and mingle for 32-48 players (8 rink)
Each of these card sets prints in a different colour. The best way to do it is to get some A4 200 GSM card which most bubbblejet printers wil accept (about $12 for 100 sheet package) The cards print with 3 per sheet
If you expect more than 48 players prepare two sets of cards of different colours and use rink numbers twice.
One Day Singles
The Concept - in a full day tournament each bowler plays six games of six ends of singles and marks three games.
one day drawsXXX
one day results
one day scorecard
one day draw data file
A Skins Tournament
In a skins tournament after qualifying the top two teams play a skins competition to determine how much of the prizemoney each team receives.Four example if the prize money for 1st and 2nd totals 600 and they play 5 skins ends, $120 is allocated to each end. On the first end a team which scores 2 or more wins the $120. Otherwise it jackpost to the next end. On the last end the winner of the end gets the current jackpot.
Here are the instructions for a very successful skins fours half day held at Brighton Bowling Club. In this tournament the top eight teams played off for prizemoney and the others for eight $2.50 bar vouchers
Club Handicap Fours Competition
A handicap fours afternoon is a good method of to bring your club together at the end of a pennant season.
This is how we ran such a tournament at my club.
70% of the pennant players at the club took part in this competition. A team from our fourth side won the day and a team from the top side came second
See our section below on draws for multiple game competitions to help with the draw
Green On Green Day
This very funny day could be used on any occasion, but as the name implies, we used it for St Patrick's day.
Advertise it as a special day telling prospective players
Play three bowl triples with two games of eleven ends and play 4 special ends in each game
Order of play
____Skips______3a,3b,3a,3b,3a,3b skips go to head
Give the first prize to the team with the lowest score
Melbourne Cup Day 'club cup'
Medley - Fours and Pairs
Medley - Triples and Pairs
INDOOR - two mats with up to 24 players
A wet day and you are forced inside. There are more than 16 players who would l;ike to play on the indoor mats, but you only have space for two. This is the plan for a game which can last for 90 minutes to two hours
With the indoor game being more intimate and with short relaxation periods you can have a lot of fun with this format you. It could even be used outdoor!
Rules may vary from club to club
Using Fixture Templates
The IMG computer system works best if you use a Fixture Template to generate your fixtures. These can be drawn up so that careful allocation of numbers to sides will ensure that club wishes regarding home and away games can be completely satisfied.
Ideally the pennant fixture templates are worked out so that across all draws
In South Australia for metropolitan pennants we try to have ten team sections as being the normal, and we set up 8 or 12 team draws only where numbers make then necessary. This is because the 8 and 12 team draws which match the standard ten team draw give some unusual orders of games. It is mathematically impossible to get a perfect match.
For season 2013/14 I set up IMG fixtures for nine country associations and became aware that in most cases the number of teams in sections was rarely ten. Eight was the most common with lots of sixes.
As I like solving mathematical puzzles I have set up
These draws are available as downloads below.
When you come to make your draws for this year you will have 10 fixture grids available for you
The non prime draws will offer a few unusual instances
Country associations using their own web sites will need to download the fixture grid templates to be used and install them in the IMG console . This process will be included in the training
Allotting Seeding Numbers to Sides to Avoid Green Capacity Problems
Before starting this procedure it is sensible to create a spreadsheet with division names in the columns and club names in rows. You can download a sample of this spreadsheet here. Download side numbering spreadsheet
The spreadsheet includes formulae which enable you to check the process of numbering during the process> It can be used for practice. You can alter it for your own use by adding or deleting rows and columns
The process of allotting numbers is a manual process (pencils and erasors) which is made much easier by following these guidelines. The following method is used by the BowlsSA match and program committee to allocate draw numbers for 500 sides in 50 divisions in three competitions, but the method used are applicable for competitions of any size.
1. Sort club team nomination sheets into this order for the competition you are working on. (All divisions in a a competition are played on the same day)
2. Allot numbers for clubs with special requests (if the request applies to only two sides leave the remainder to fill later)
3. Allot numbers for clubs who want all teams home together, in which case every team entered by a club needs to be given the same number. If too many clubs ask for special consideration or all home and awayit marks it harder to get the numbers to fit
4. Working from the club with the least number of sides to the club with the most sides, allot paired numbers to sides from remaining clubs (who will all get half home and half away)
|FIXTURE TEMPLATE DOWNLOADS|
Please note that I can not guarantee that the templates other than the prime 10 set are free from errors. I have used three prime 10 templates at bowlsSA for many years and they work well. I decided that other prime templates would be useful to the bowling community and developed them as a mathematical exercise. I did use spread sheets to check them carefully, but I have had no opportunity to use them in a practical situation. Please let me know if you use them and find any errors or if you can suggest any improvements. Please email me at email@example.com
Prime Ten Side Templates
Download the prime ten side template template prime10.xls
12 side draw linking with prime10 template Download Template 12side_link_prime10.xls
8 side draw linking with prime10 template Download Template 8side_link_prime10.xls
This draw will not be popular with some people. As it is an 8 team draw in an 18 round competition, each side plays 4 opponents 3 times and the other 3 twice. In a number of cases sides play each other home and away on consecutive weeks but play their third game in the other half of the draw.
6 side draw linking with prime10 template Download Template 6side_link_prime10.xls
This draw will be even less popular. As it is an 6 team draw in an 18 round competition, each side plays 3 opponents 4 times and the other 2 three times and all have equal numbers of home and away matches.
If you have no concerns about home games and venue overfilling you would be better to use the 6 side prime draw
Prime Eight Side Templates
Download the prime eight side template template prime8.xls
6 side draw linking with prime8 template Download Template_6_side_link prime8.xls
To allow teams to play each other the same number of times the 12 34 56 home away condition is matched only partially in rounds 14,15,18,19,20,21. After generating fixtures in IMG you should check the fixture grid and adjust venues if needed. The draw has been extended to 21 rounds to match 3 rounds of an 8 team draw and should be OK in terms of number of times sides play each other used to 17 or more rounds. You would need to do an adjustment of the later rounds if you only used it for 14 or less rounds
10 side draw linking with prime8 template (19-21 rounds)Download Template_10_side_link prime8.xls
This template allows that the prime 8 side competition wil play three full rounds (21 games)
10 side draw linking with prime8 template (up to 18 rounds)Download Template_10_side_link prime8_18round.xls
This template presumes that the competition will play a full season of 18 rounds, in which case the 10 side section will all play one home and away game. Because getting the home and away right takes precedence there are two cases where clubs play their home and away matches on consecutive weeks, and there are three places where the home and away linkage has had to be broken - so check the fixture grid to see if any greens have been overloaded . This would be OK for a season length from 14 to 18 games
12 side draw linking with prime8 template Download Template_12_side_link prime8.xls
This file has been extended to 21 rounds to match three full rounds of the prime 8 side draw. If you use more than 18 rounds be aware that no attempt has been made to preserve home ground matching in rounds 19-21. You will need to use the IMG fixture grid to sort these out. In rounds 15 to 18 one game in each round may cause similar problems.
Prime Six Side Templates
Download the prime six side template Prime six side template Template prime6.xls
8 side draw linking with prime6 template Download Template 8 side_link_prime6.xls
10 side draw linking with prime6 template Download Template 10 side_link_prime6.xls
In this template all sides play each other home and away in an 18 round draw. However in rounds 15 to 18 many of the 1-2 3-4 5-6 7-8 9-10 matchings were not achieved. After you have used the template to generate your fixtures you will need to look at the fixture grid to make sure there are no over full venues. If you need to extend it to 20 rounds to match a six side comp let me know and I will help you with the extra two rounds
Prime Twelve Side Template
After completing the draws above I remembered that some country associations have one 12 side competition in which they may have more than one side from some clubs competing and hence might need a matched 12 side draw to manage green allocation. To complete the set I developed the twelve side prime draw. I do not think developing smaller draws to match this one is worth doing at this stage because it is unlikely they would ever be needed
I you need such templates please email me and I will work on them to complete the set
Prime twelve side template Download Template prime12.xls
|DOCUMENTS USEFUL WHEN TRAINING FOR USING IMG SPORTSDESQ|
Training for Results Entry
Powerpoint Entering results Powerpoint
PDF Entering results PDF
Editable check list results checklist
Training for Entering Player Names
Powerpoint Entering Player Names Powerpoint
PDF Entering Player Names PDF
Editable check list name entry checklist
Training for Setting Up Competitions
Powerpoint Setting Up Competitions Powerpoint
PDF Setting Up Competitions PDF
Editable check list competition set up checklist
|Club Log On||Register||Improve your Game||Enjoy our Game||FAQ &Whois||Find a Club|
|Header Photographs||The Measure - thanks to||Grandparent's Day|
Lindsay teaches Will(aged 4)